Action: Take all Fighters ( ) from this space and place them in your Tavern. to the supply. These games deserve it. Waterdeep, also known as the City of Splendors is one of the largest and busiest cities—and most important political powers—on the continent, and is run by a group of (mostly) anonymous Masked Lords of Waterdeep (cf. from the supply and place them in your Tavern. cryptocracy). Simply speak your destination to this sign and the way will be shown to you. I'm still building Waterdeep, every day! Location: Palace of Waterdeep In addition to quests and downtimes, the Lord’s Alliance may give renown to a character for the apprehension of a known criminal. You use that space's action as though you had assigned an Agent to it. Lighting. All trade between Waterdeep and the mining town of Mirabar inevitably flows through the Northgate. Except it's not the same logic, since the player who first took an action at Castle Waterdeep also receives an Intrigue card, so his action isn't wasted (you used the term lost). oakthorne.net/wiki/index.php?title=Castle_Ward_of_Waterdeep Then take 3 Adventurers of any type ( ? This is the private dock of the suspected Lord of Waterdeep, Mirt the Moneylender. Locations in the Castle Ward of Waterdeep This document is available in multiple languages at the Palace of Waterdeep, and (in the Common tongue) provided on request by the magisters at the gates and in the harbor. Waterdeep has a strong tradition of both wizardry and sorcery, with Waterdhavians traditionally favoring the Lady of Mysteries, dating back to the establishment of the House of Wonder in the Year of Starlight (1215 DR). [2][6], The Castle Ward was one of the original wards of Waterdeep, established by Ahghairon in the Year of Falling Stars, 1035 DR together with the Trades Ward, Temple Ward, and Dock Ward.[3]. Our mission is to produce engaging articles like reviews, tips and tricks, game rules, strategies, etc. Action: Spend 2 Gold ( ), and then take 4 Adventurers from the supply and place them in your Tavern. Waterdeep has a strong tradition of both wizardry and sorcery, with Waterdhavians traditionally favoring the Lady of Mysteries, dating back to the establishment of the House of Wonder in the Year of Starlight (1215 DR). Seat of government in Waterdeep, meeting place of the Council of Lords, home of the Open Lord, and seat of many foreign embassies. They were usually not located on the main streets, but were all identified by a green and gold lantern that hung outside, permanently lit by a continual flame spell. At the end of the round, if no one has assigned an agent to the Palace of Waterdeep and claimed the Ambassador, the Ambassador is removed from the board. Waterdeep has a complex library of law and custom set by precedent, the main body of which can be read in the Code Legal. Waterdeep: Dragon Heist is an adventure module for the 5th edition of the Dungeons & Dragons fantasy role-playing game. There were multiple City Watch posts in Waterdeep. These Adventurers can be only Fighters ( ) or Rogues ( ). Action: Take 1 Cleric ( ) and 2 Fighters ( ) from the supply and place them in your Tavern. Waterdeep was built on the site of the ancient elven settlement of Aelinthaldaar, which gave way to a farming community of humans that developed into Bloodhand Hold. The center of Waterdeep’s government, it also houses a number of public offices, including the Lords’ Court and the primary offices of the Magisters, embassies and city offices. When Purchased and at Start of Round: Take 4 Gold ( ) from the supply and place it on this space. When Purchased and at Start of Round: Place 3 VP tokens on this space. It encompassed Mount Waterdeep, Castle Waterdeep, and much of the government of the city, which included the Palace of Waterdeep, occupied by Piergeiron the Paladinson in the mid-14th century DR, and the residences of many prosperous Waterdhavians. The Skulkway A famous inn run by the ex-adventurer Durnan, with an entrance to the massive, sprawling dungeon known as the Undermountain. The Lords' Alliance, also known as the Council of Lords, is a partnership of merchant cities. Castle Ward. Castle Ward of Waterdeep Castle Ward is the largest ward within the city, it contains Mount Waterdeep, the Castle itself, Piergeiron's Palace, and many of the barracks and other public buildings around them. As those agents leave the city, they are ambushed by Xanatharian … The Palace of Waterdeep Playdek is famous for the quality of its asynchronous gameplay modes and Lords of Waterdeep is no exception. The Font of Knowledge: Temple to Oghma.Founded in 1368 DR, with expansive patronage by House Estelmer, the Font of Knowledge houses the largest library in Waterdeep, and most of the North (save Silverymoon), an archive which is open to the public (with the gentle guidance of the temple's clergy-sages).The church has strong ties to Houses Estelmer and Majarra, as … Action: Take all Gold ( ) from this space and place it in your Tavern.eval(ez_write_tag([[336,280],'ultraboardgames_com-large-leaderboard-2','ezslot_14',117,'0','0'])); Owner: Take 2 Gold ( ) from the supply and place it in your Tavern. The Lords' Alliance, also known as the Council of Lords, is a partnership of merchant cities. Contents. This white marble palace stands as a shining symbol of the Lords' Rule and is home to many embassies. Peaktop Aerie: Headquarters for griffon mounts of City Guard Roads in the Castle Ward of Waterdeep Action: Remove all VP tokens from this space and score that many VP, and take 1 face-up Quest card from Cliffwatch Inn. Hovering over the map will reveal streets and main features. This college is one of the best places to learn the bardic arts and is famous throughout the Sword Coast. It is a port city along the western coast of the Faerûn sub-continent. Piergeiron’s Palace. The perpetrator remains unknown to the Lords to this day. The rumors of a hidden dragon's hoard draws adventurers to this inn, but they stay for the drinks. Action: Take 2 Fighters ( ) and 1 Wizard ( ) from the supply and place them in your Tavern. This impressive structure is the headquarters of the Watchful Order of Magists & Protectors. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. Action: Choose a space containing an opponent's Agent. WATERDEEP CASTLE WARD. Plot summary. Waterdeep, also known as the City of Splendors or the Crown of the North, was the most important and influential city in the North and perhaps in all Faerun. I already have an agent on The Palace from a previous turn. A: No. Clicking will link to the article for that location. Eight golden spires adorn this walled garden temple dedicated to the god of the dawn. This ornate tower is dedicated to Mystra, the goddess of magic. A board game for 2-5 players quality of its asynchronous gameplay modes and Lords Waterdeep! In search of Selûne 's grace and power Hall, the goddess of magic top peaktop. Vp, and atop the easternmost point of this spur stands Castle Waterdeep background information, including the Guard! Agent once it is traditionally located of their ancient empire of Illefarn on the board Cliffwatch.... 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